CAPELLA.

Identifying Pain Points on an Existing Hybrid Working Software

Capella Website
Role.
Project management Note-taker
Key Skills.
Quantitative Qualitative Usability testing Analysis Collaboration

Introduction

'Capella' tasked the team with conducting usability testing on the platform.

To identify user pain points, bugs, and areas for potential improvements.

The goal was to improve the software’s functionality and user experience, creating a more seamless and intuitive interface.

Through structured interviews with four users on the demo software, the team collected both quantitative and qualitative data to analyze its performance.

This process revealed key pain points and areas for improvement, providing actionable insights. The findings were presented to Capella to guide future development and enhance the platform’s usability and user experience.

Goals

Three main tasks we specifically wanted users to complete during usability testing.

Each task was designed with clear goals to evaluate the functionality, usability, and overall user experience of the software.

Data

A structured approach to collect both quantitative and qualitative data was applied.

These are the points used to gather both quantitative and qualitative data.

Quantitative Data.
1. Did the user find the correct button? 2. Was it intuitive? 3. How long did the task take?
Qualitative Data.
1. Note any comments or non-verbal cues made during the tasks. 2. Capture feedback provided in interviews and in post-questionnaires.

Qualitative Findings

Feedback was provided to Capella on 4 primary pain points.

These insights highlighted specific pain points and usability challenges, offering actionable recommendations to enhance the platform's functionality and overall user experience.

Quantitative findings
Critical issues and areas for improvement were identified.
These insights guided refinements to enhance the overall functionality, usability, and user experience of the project.

1. Most Difficult Task.

Change meeting schedule/invite participants’ caused most problems for participants. This task took the longest for every participant. 

2. Most Confusing Task.

‘Book parking space’ task caused some issues for participants also, specifically when it came to very little or no feedback being provided on details.

3. Most Straightforward Tasks.

‘Check office bookings’ and ‘delete office bookings’ were found to be the most straightforward tasks and were the fastest to complete. 

Challenges
Project problems the team was faced with.
Find out the limitations and challenges encountered.
Key Learnings
What I learned as a result of completing this project.
Various aspects were learned or improved upon throughout the design process. 
Future Consideration
What I would consider with my future projects.
From my learnings, challenges, and limitations, there are various things I would adapt to my future projects to improve workflow and the general project process with a team.

Run a Full Pilot Test.

To improve future usability tests, I would conduct a full pilot test before engaging participants. This would help ensure that all task instructions are clear and intuitive, minimizing the risk of issues arising from unclear moderator guidance.

By refining the test script in advance, I could better focus on uncovering genuine system usability challenges rather than addressing misunderstandings caused by ambiguous instructions.